Thanks for the support!


Wow. That's uh... that's 40-odd people that have seen this. More than any other project.

Thanks y'all. I really do appreciate it.  To my few followers, thanks for following as well! I honestly didn't think anyone would.

With that milestone made, I think I'll try and implement some classes for combat. The tactical side of this RPG isn't very in depth anyways. And for that I think I'll do the following:

- Bouncer: When you were ten, you beat up the biggest kid on your block and sent him crying home to his mother. When you were twenty, you killed your first man. Now, you didn’t mean to, but he was asking for it. And you gave it to him face first. Bouncers are brawlers, boxers, thugs, and goons: anyone who can take a punch and hit back a helluva lot harder.

Operator: From when you started to where you’ll inevitably end, you were always quiet. Slinking around in the dark. When you were smaller, it was to get a couple more cookies from the jar. Now? It’s cutting the throat of whoever you were paid to cut the throat of. Operators are contractors and walkers-in-the-dark, sneaky bastards and dead shots with knives and guns.

Street Mage: You’ve always had a knack with the arcane when you were smaller. Simple stuff, sparks in the air, sleight of hand. Kid shit. Then you learned real magic, throwing fireballs and teleporting, talking in people’s heads. Not just illusionist things, real, tangible magic. Mages are speakers of the Arcane, wizards and sorcerers, casters of the great spells that hold the world together.

Representative: Every business needs people to prop it up. Public relationships, economic projection, the people who stand in front of whiteboards with red lines on them. Businessmen are an umbrella term for anyone with their finger in politics and business, from lawyers to judges to CEOs, people who use their words instead of their fists. Representatives talk, bribe, convince, and connive behind the scene.

Inspector: You were a weird kid. Born under some ill star, you think. You see and hear things that no one else really does. You know that beggar on the side of the road’s entire history. Hear the city talking to you in the little language that it speaks. You know the older tongue of the world. Inspectors are seers and prophets of things unseen, sensing strange things on darker tides. Objects and people just… speak to you.

Also, probably rules for keeping a base/house/hideaway with your party, because that does seem really fun. Keep an eye out for that!

Seriously though, thanks for everything! You can support me further by checking out my other stuff and sharing this with the people you know! Images for cover art are also nice. I don't have money to pay, but if you've seen any public domain stuff that might be cooler, send it my way!

-BC12

Files

CITYBREAKERS-SRD.PDF 108 kB
59 days ago

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